
Why choose this course
- Get assignment briefs and feedback from industry professionals
- Take part in national and international annual competitions
- Specialist studios with digital and traditional industry standard resources
- AOI membership brings workshops, guest speakers and portfolio surgeries
- Careers include concept artist, children's book illustrator and storyboard artist
Overview
Join us and be part of a vibrant studio culture and community of students working individually and collaboratively to help shape the future of the U.K. Creative Industries.
Read the full overview
“Concept Art is the birthplace of ideas, while Illustration breathes life into those ideas, shaping worlds and narratives.”
Iain McCaig, world renowned Concept Artist (‘Star Wars’ films franchise, ‘The Avengers’, ‘Guardian of the Galaxy’, ‘Harry Potter and the Goblet of Fire’, Terminator II, ‘Outlander’ ...)
On our exciting and unique Illustration & Concept Art degree you'll learn from experienced lecturers/practitioners and engage with innovative, industry aligned curriculum that encourages you to push boundaries and explore new approaches. With hands-on experience, digital fluency, a diverse creative skillset, professional and entrepreneurial abilities, our graduates are equipped to hit the ground running, and launch their careers creating distinctive, high quality visual content for the publishing, editorial, advertising, animation, film, television and video games industries
At both levels 5 and 6 students engage directly with industry professionals, in both requesting assignment briefs and receiving feedback. Some examples being renowned concept artists and illustrators Andrew Porter, Tyler Edlin, Marco Bucci, Viviane Schwarz, Korky PauI, Keith Robinson, including two of our own graduate alumni Stephen Harris and Darren Watford.
Our students take part in both national and international annual competitions, including the World Illustration Awards (AOI), Bologna Book Fair - Children’s Book Illustration Competition, V&A Illustration Awards, Picture Hooks Competition, The Rookie Awards (Illustration, Animation, Concept Art, Video Games, VFX, VR and Design), Cheltenham Illustration Awards, Macmillan Prize for Illustration and Folio Book Illustration Award.
We are a member of the AOI (Association of Illustrators) which provides students, tutors and professionals with excellent on-line and published resources, including opportunities to attend specialist one-day workshops, benefit from industry guest speakers, and be included in student portfolio surgeries.
More about the online/flexible course
Overview
Join us and be part of a vibrant studio culture and community of students working individually and collaboratively to help shape the future of the U.K.’s Creative Industries.
On our exciting and unique Illustration & Concept Art degree course you will learn from experienced lecturers/practitioners and engage with innovative, up-to-date, industry aligned curriculum that encourages you to push boundaries and explore new approaches. With hands-on experience, digital fluency, a diverse creative skillset, professional and entrepreneurial abilities, our graduates are equipped to hit the ground running, and launch their careers creating distinctive, high quality visual content for the publishing, editorial, advertising, animation, film, television and video games industries.
We understand the importance of collaboration and interaction to seamlessly connect on-campus students with distance and flexible learners. Whether you are studying in one of our studios or studying remotely, you’ll be able to engage in real-time discussions, work on group projects, and participate in group critiques. This ensures all students, regardless of location, benefit from the same high quality educational experience and the opportunity to build a network of peers and contacts.
At both levels 5 and 6 you will engage directly with industry professionals in both requesting assignment briefs and receiving invaluable personal feedback. Some examples being renowned concept artists and illustrators Andrew Porter, Tyler Edlin, Marco Bucci, Viviane Schwarz, Korky PauI and Keith Robinson, including two of our own graduate alumni Darren Watford and Stephen Harris.
We are a member of the AOI (Association of Illustrators) that provides students, tutors and professionals with excellent on-line and published resources, including opportunities to attend specialist one-day workshops, benefit from industry guest speakers, and be included in student portfolio surgeries.
The key to success is for you, whether as a student or graduate, to stay passionate, continue learning and growing, and be open to new opportunities and experiences.
What you’ll study
The primary way of delivering this course is online and teaching includes a combination of live/recorded lectures, small group seminars, workshops, presentations, guest lectures, and one to one discussion with your tutor.
Students will receive 12 hours of teaching time per week throughout this course at each level. Additional one-to-one online tutorial meetings will provide further support and allows a perfect opportunity for you to review and reflect. Online students will also have the opportunity to collaborate and share work with their on-campus peers during sessions.
Students are provided with online platforms (recorded Microsoft Teams sessions), our Virtual Learning Environment (VLE) is also via Microsoft Teams, including student forums, one-to-one and group tutorials, plus email feedback. All module project handbooks and learning support materials are made available to access online via our VLE programme areas.
At undergraduate level, an increasing emphasis is placed on independent study when progressing through the programme. Independent study can take place at home, and our on-campus students can also access their specialist studios, plus the Higher Education (HE) Learning Resource Centre (LRC), Monday to Friday. The LRC is also accessible on-line, and students have access 24/7 to many specialist student resources, including on-line specialist books, journals and magazines. Student independent hours per week are approximately 24-28 hours.
For each level /year of the course students need to complete a total of 120 credits, that is made up of several individual modules and equates to 1200 hours of learning.
Has mentioned earlier, teaching consists of online live/recorded lectures, small-group seminars, presentations, guest lecturers, workshops, including one to one and group tutorials. These are core modes of teaching that inherently facilitate your learning - used interchangeably and are often combined to suit a particular learning activity.
In terms of module structure, scaffolded learning is applied, as this helps level 4/year 1 to level 5/year 2 students to acquire, develop and build their technical and creative skills, extend specialist knowledge, learn from feedback and critique, and self-directed learning skills. Level 6/year 3 students apply their accumulated knowledge and skills to more independent and autonomous study modules. This encourages the development of self-directed learning skills and prepares you for real-world demands of the creative industries when you graduate.
Experimentation also plays an important and intrinsic role within the creative design process at all levels of the course; with both your personal art style and voice evolving as you progress through each level.
Course Structure
During each module and level of the degree ongoing formative feedback and suggestions are provided on your work and performance. In addition, summative assessment provides grading, plus written feedback and feedforward at the end of each project. Tutor and peer recommendations at group presentation stages are constructive and identify where improvements can be made.
How you’ll learn
Assessments and ongoing formative feedback are provided via tutorials, one-to-one/group discussions, presentations, peer reviews, and critiques to ensure students fully understand how to improve their work and achieve high grades.
Entry requirements
As part of the application process, a traditional or digital portfolio of art and design-related work, plus a sample of formal writing must be presented that evidence creative ability, and suitability for the course. A detailed portfolio guide is provided to all applicants.
If you have any questions about our portfolio requirements or the interview process, please feel free to contact the Programme Leader at carey.sizer-coy@dncolleges.ac.uk
Where it leads
- Entry-level positions:Entry-level positions, such as junior 2D character/creature/environment concept artist, junior 2D/3D visualizer, junior 2D storyboard artist or junior designer are often available to recent graduates. These roles typically involve working under the guidance of more senior artists/designers or art directors developing diverse skills and learning the ins and outs of the industry.
Graduates who have ambitions for career progression within their desired fields may also seek and undertake courses in management, leadership, and entrepreneurialism. Collectively these help graduates to stay current with industry trends/needs, gain a competitive ‘edge’ in the job market, and achieve desired career aspirations.
Graduate Quote
“If it wasn't for all the guidance and support, I have had from my tutors, I would not have achieved what I have to date. ... Over the entirety of my course, my tutors propelled me forward, helping me to grow not only as an illustrator but as a novice looking to seek work in my chosen industry.
Undertaking the Illustration & Concept Art course through University Campus Doncaster has opened many doors for me. During my time there I was taught how to work and present myself at industry level, and because of this, I have been fortunate enough to gain audiences with some of the UK’s top publishing houses. Additionally, to the wonderful support I received from my tutors, I was given the opportunity to attend workshops and work with some highly prestigious individuals in my field that will stay with me for many years to come. Not only has the course provided knowledge and development skills, but on completion I gained a place on the illustration master's at my chosen university and began employment within a local school.”
(Graduate E.G.-14.09.2023. Currently working on freelance commissions and exhibiting, plus as a part-time art, design and media facilitator/lecturer in a F.E. college)
Fees and costs
- Books (you’ll have access to books from your module reading lists in the library and in PDF format, but you may want to buy additional publications of specific interest.)
- Adobe Training manual: £20
- Printing and photocopying (annual cost): £20
- Annual trips and enhancement opportunities (non- compulsory): £150: £400
- Traditional art materials: £150 - £300
- Specialist Mac or PC laptop: £300 - £600
- Digital Tablet and Pen: £160 - £228
- External hard drive: £30 - £50
Detailed equipment lists are provided to all students prior to the commencement of their studies.
*Specialist software (Adobe Creative Cloud, Autodesk, Maya and Blender) via the university’s own licences is available free to all of our students. You can access, download and use on your personal computers (Mac or PC), and receive online support from the university’s IT support team.
What you’ll study, level by level
Levels 4 to 6 · 16 modules
Our programme modules are designed to build and extend students creative skillsets and knowledge of illustration and concept art for the creative industry fields that include film, television, animation, video games, children’s picture books, publishing, editorial, design and advertising. Personal art style and voice will evolve as students' progress through each level of the course.
Level 4
Year 1
- Drawing Fundamentals20 credits
- Digital Illustration Fundamentals20 credits
- History of Art & Design20 credits
- Drawing & Concept Art20 credits
- Digital Illustration & Design20 credits
- History of Illustration: Theory & Practice20 credits
Level 5
Year 2
- Industry Practice Report20 credits
- Industry Practice Project20 credits
- Self-Promotion & Industry Contacts20 credits
- Commercial Project20 credits
- Specialist Industry Project40 credits
Level 6
Year 3
- Independent Research Project40 credits
- Major Project Visual Development20 credits
- Major Project Realisation40 credits
- Portfolio Development & Promotion20 credits
- Community
Occasional changes to modules and course content may take place. Students will be notified when applicable.
How you’ll learn
You’ll learn through lectures, live online sessions and seminars, with independent study in between.
- Lectures
- Live online sessions
- Seminars
- Workshops
- Studio time
- One-to-one tutorials
- Group projects
- Guest speakers
- Online learning platform
- Discussion forums
- Independent study
Read more about how you’ll learn
The primary way of delivering this degree is on campus within specialist studios, equipped with excellent industry standard resources, both digital and traditional. Students receive 12 hours of teaching per week, within a thirty-week academic year. Additional one-to-one tutorial meetings with tutors provides further support and allows a perfect opportunity for students to review and reflect.
Students are provided with online platforms (recorded Microsoft Teams sessions), student forums, one-to-one and group tutorials, and email feedback. All module project handbooks and learning support materials are made available to access online.
For each level /year of the course students need to complete a total of 120 credits, which is made up of a number of individual modules, and equates to 1200 hours of learning (360 hours are taught hours by tutors, with independent study being 740 hours). At undergraduate level, an increasing emphasis is placed on independent study when progressing through the programme. Independent study can take place at home, and/or students can also access their specialist studios and the Learning Resource Centre (LRC) Monday to Friday.
Teaching Methods
Teaching consists of lectures (L), seminars (S), workshops (W), and tutorials (T): core modes of teaching which inherently facilitate learning. These modes are used interchangeably and are often combined to suit a particular activity.
The illustration and concept art industries have always traditionally drawn on principles of studio and project-based learning, critiques and feedback. To that end, the assessment approach for the programme aims to engage students in authentic learning environments, with increasingly complex creative problems to solve as they progress through levels 4, 5 and 6.
In terms of module structure, scaffolded learning is applied, as this helps level 4/year 1 to level 5/year 2 students to acquire, develop and build their technical and creative skills, extend specialist knowledge, learn from feedback and critique, and self-directed learning skills. Level 6/year 3 students apply their accumulated knowledge and skills to more independent and autonomous study modules. This encourages the development of their self-directed learning skills and prepares them for real-world demands of the creative industries when they graduate.
Feedback
During each module and level of the degree ongoing formative feedback and suggestions are provided on student work and their personal performance. In addition, summative assessment provides grading, plus written feedback and feedforward at the end of each project. Tutor and peer recommendations at group presentation stages are constructive and identify where improvements can be made. The course continues to build and maintain a vibrant student community. Group sessions and forums play an integral and invaluable role in ensuring students feel fully supported in their studies. Students will make regular and ongoing use of online platforms to share their work and record their on-going learning journey with tutors and peers.
The tutor team provide detailed instruction and guidance for completing each module and stage of a project, including the ways in which the modules link through each level - using increasing knowledge and skills that will be applied to specific illustration, concept art and design techniques, traditional and software tools, academic engagement and best practices. Experimentation also plays an important and intrinsic role within the creative design process at all levels.
Meet us at an open event.
Where it can take you
There is no single ‘right’ path to success in the illustration, concept art and design industries. The key is for students and graduates to stay passionate, continue learning and growing, and be open to new opportunities and experiences.
Career pathways include but are not limited to:
- Junior & Senior Character/Environment Concept Artist
- Children’s Book Illustrator
- Editorial/Publishing/Advertising Illustrator
- Storyboard Artist
- Art Director
Read more about careers and progression
Progression routes may include the following:
- Internships:Many animation, film, television, video game, publishing and design companies offer internships to recent graduates, as well as current students. This can be an invaluable way to gain practical experience and build up a portfolio while making important industry connections.
- Entry-level positions: Entry-level positions, such as junior 2D character/environment concept artist, junior 2D/3D visualizer or junior 2D storyboard artist, are often available to recent graduates. These roles typically involve working under the guidance of more senior artists/designers or art directors developing diverse skills and learning the ins and outs of the industry.
- Freelancing: Some illustrators and concept artists choose to start their careers as freelancers, taking on creative projects for clients while building up their portfolio and network. This can be a good option for those who want more flexibility and control over their work. This may also lead to setting up their own professional practice/studio or in association with other specialists in later years.
- Specialising in a specific area of illustration and concept art: Some choose to specialise in a specific area of illustration and concept art, such as publishing, editorial, advertising, film, video games or animation. This can lead to more focused career opportunities and higher pay, although career opportunities and progression, including higher salaries are there for all entry level graduates, based upon their level of knowledge, skills, experience, and personal ambition.
- Apprenticeships: Level 7: Some students may wish to continue their learning journey, whilst also being employed in their aligned industry. Currently there is a shortage for 2D Storyboard Artists in the U.K., and as such an H.E. apprenticeship has been established and is currently supported by several professional U.K. screen-based companies.
Continuing postgraduate and/or short-course education:
Many illustrators and concept artists choose to continue their education after graduation, pursuing a postgraduate qualification in a related illustration and concept art subject, or undertaking specialist courses to advance their knowledge of illustration and concept art techniques and practice.
Graduates who have ambition for career progression within their desired fields may also seek and undertake courses in management, leadership, and entrepreneurialism. Collectively these help graduates to stay current with industry trends/needs, gain a competitive ‘edge’ in the job market, and achieve desired career aspirations.
Our degree is tailored to match the needs of today’s dynamic and digitally driven world, with the emphasis on cultivating graduates that are talented and multi-skilled illustrators and concept artists, possessing the skills and professional abilities to work within the Creative Industries.
If you wish to continue studying beyond this course you will have the academic, professional, and creative skillset to do so, whether it be studying for a Master’s Degree in your specialist subject area or studying for a Post-Graduate Teaching Qualification.
The key to success is for you to stay passionate, continue learning and growing, and be open to new opportunities and experiences.
Found where you fit?
Our partnerships

Student Work
Our Staff
Carey Sizer-Coy MA, PGCE, BA (Hons)
Programme Leader: BA(Hons)/FdA Illustration & Concept Art
Extensive experience in working in the advertising, illustration and design industry, working both as an illustrator and designer.
James Steel BA (Hons)
HE Lecturer
Robust experience in digital illustration and concept art projects utilising industry-standard programmes for creation of artwork, portfolio building, and promotional content.
Entry requirements
80UCAS points
80 UCAS Tariff Points: Level 3 qualifications, these may include: A Levels (AC or CDD) or BTEC National Diploma (DM), or a BTEC National Extended Diploma (MMP) or a Foundation Diploma, in a relevant subject area · Access to HE Diploma in an art related programme with at least 45 credits at Level 3 · Recognition of Prior Certificated Learning (RPCL) · Recognition of Prior Experience (RPEL).
We welcome applications from people of any age who might not meet the standard entry criteria, but we would expect to see evidence of continuing academic and/or professional development and a capacity to pursue the course successfully.
As part of the application process, a traditional or digital portfolio of art and design-related work, plus a sample of formal writing must be presented that evidence creative ability, and suitability for the course.
- Portfolio Review: A strong portfolio of work that showcases applicants’ skills and abilities is a must-have for any potential illustrator and concept artist. The portfolio should include examples of their best work, including observed studies, illustrations, and other creative projects. There can be a mixture of both traditional and/or digital artwork.
- To also include an example of written work that demonstrates applicants’ ability to research and write at an appropriate level.
- Include any industry-related experience or student placement.
Prospective illustration and concept art applicants can also evidence relevant industry experience in several ways, including:
- Internships: Internships provide an opportunity to work with experienced professionals in the industry, learn new skills, and gain valuable experience. Prospective illustration and concept art applicants can apply for internships at video game, animation and design studios, advertising agencies, in publishing and other organizations.
- Freelance Work: Freelance work can also be a valuable way to gain relevant industry experience. Prospective illustration and concept art applicants can seek out freelance opportunities on job boards or by networking with other designers.
- Volunteer work:Volunteering for local non-profit organizations or community groups can also be a great way to gain relevant industry experience. Prospective illustration and concept art applicants can offer their services to design posters, leaflets, illustrations or stand-alone character designs for these organizations, which can then be included in their portfolio.
- Certifications: Obtaining industry-specific certifications such as Adobe Certified Associate or membership of the Association of Illustrators (AOI) can also help demonstrate a prospective illustration and concept art applicant's knowledge and expertise in the field.
We are committed to creating educational opportunities for people from a variety of backgrounds and situations, and we are here to help.
If you have any questions about our portfolio requirements or the interview process, please feel free to contact the Programme Leader at carey.sizer-coy@don.ac.uk
Fees and funding
£8,190
a year for UK students
Financial support
UK students can take out a tuition fee loan to cover the cost of their course and a maintenance loan to cover living costs.
We also have a range of other financial support available.
Additional costs
Your Tuition fees cover most costs associated with your course (including registration, tuition, and assessment).
There may be some extra costs that you might need to make, or choose to pay, for example:
- Books (you’ll have access to books from your module reading lists in the HE library, but you may want to buy your own copies)
- Printing and photocopying
- Trips and enhancement opportunities
- Art materials
- Specialist Mac or PC for working independently off campus (recommended but not required
*Specialist software (Adobe Creative Cloud, Autodesk, Maya and Blender) via the university’s own licences is available free to all of our students. They can access, download and use on their personal computers (Mac or PC) in addition to the 27-inch iMac, Retina 5k computers based in their specialist studios for the duration of their studies.
Financial Support for Learners:
Various additional funding opportunities may be available to students. These include short-term loans (bridging loans) for students awaiting student finance payments, with applications accepted throughout the year, and the Student Opportunity Fund, providing non-repayable financial assistance based on individual circumstances, open for application annually from October/November. Other options include the Low-Income Bursary and Care Leavers Bursary, both offering £500 and requiring specific eligibility criteria. Additionally, exemptions from council tax for full-time students and specific bursaries such as the Initial Teacher Education Bursary are provided. Moreover, there’s support available for disabled students, including the Disabled Student Allowance and Additional Learning Support for those with long-term mental, physical, or specific learning difficulties, with confidential assistance and adjustments offered in accordance with the Equality Act (2010). To access support or discuss needs, students are encouraged to contact the Additional Learning Support team.
Questions about funding?
Your next step
Apply now, come and see us first, or ask us anything.
What happens after you apply
You apply
UCAS gives you an applicant ID to track your application. Apply direct and we’ll reply by email.
You hear back
Responses usually arrive between November and May: an unconditional offer, a conditional offer, or an unsuccessful application.
You get ready to start
Before you enrol we’ll need photo ID and copies of your certificates. Apply for Student Finance early.
Quick reference for careers advisers
Level
Level 6
Duration
3 years full-time
3 years online/
Study mode
Full-time
Online/
Awarding body
University of Hull
UCAS code
W6T5 (full-time)W6H2 (online/