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HND Game Development

The course is structured around industry focused assignments and has a mixture of both team-based projects and solo projects with the end goal of creating an exciting and rich portfolio to enable students to show off their skills in professional interviews upon graduation.

Students on this course will have the opportunity to pursue either a Game Design, Game Art or Games Animation pathway with the course content and structure reflecting their chosen role and their role within group assignments will also reflect their choice of pathway throughout their time on the course.

The course also offers the opportunity to collaborate with other students across the Creative Media Production department in the University meaning that students can work together with students from other disciplines to simulate an industry focused pipeline.

All our creative media workshops come equipped with top of the range industry standard equipment, allowing students to work on PC workstations equipped RTX graphics cards, double monitor setup and a range of other hardware such as VR equipment, drawing tablets and 4K televisions so you can follow lectures in crisp and clear detail.

Key Information

  • Course Level

    Level 5

  • Delivery


  • Duration

    2 Years

  • UCAS Code


  • Awarding Body


Apply or Enquire

Video Showreel

The Games Development Level 4 and 5 Programme at University Campus Doncaster offers an immersive and comprehensive curriculum designed to equip students with the necessary skills and knowledge to thrive in the dynamic field of game development.

Level 4

In the first year of the program, students will delve into the core concepts and principles of game development. They will have the opportunity to explore all three specialisms – game design, game art, and game animation – through introductory modules.

This exposure will help students make an informed decision about their preferred area of focus for the remainder of the program.

Concept & Development (85 Credits)

 Through this module, students will develop the underlying knowledge and skills that will enable them to begin their journey in the games industry. As part of the module students will have the opportunity to study the following subject areas.

  • Introduction to Game Design: This subject provides an overview of game design principles, mechanics, and storytelling techniques. Students will learn how to conceptualize and develop game ideas while considering player engagement and experience.
  • Introduction to Game Art: This subject introduces students to the fundamental principles of game art, including 2D and 3D art creation, environment art, and asset integration. Students will gain hands-on experience with industry-standard tools and software.
  • Introduction to Game Animation: This subject covers the basics of 3D game animation, including the principles of 3D animation, rigging, character movement, and animating objects. Students will develop essential skills in creating dynamic and believable animations for games.
  • Games History: This subject explores the evolution of video games, from their early beginnings to the present day. Students will analyse significant milestones, influential games, and the cultural impacts of gaming.
  • The Games Industry: This subject provides an in-depth exploration of the games industry, including its structure, business models, marketing strategies, and emerging trends. Students will gain insights into the different roles and career pathways within the industry.

Creative Project (35 Credits)

As part of the Level 4 curriculum students will engage with a creative project which serves as a culmination of the knowledge and experience gained throughout the Level 4 program, allowing students to apply what they have learned in a practical and tangible way. The creative project is designed to be a significant undertaking that challenges students to demonstrate their understanding of game design, game art, or game animation principles.

Under the guidance of their tutors, students will have the freedom to explore their own unique game concepts, leveraging the skills and techniques acquired during their studies so far. By completing this project, students not only develop a tangible portfolio piece but also gain a deep understanding of the iterative nature of game development, the importance of collaboration, in preparation for moving onto level 5.

Level 5

 In the second year, students will specialize in their chosen area of game development. They will build upon the foundation established in Level 4, refining their skills and deepening their understanding of their chosen specialization.

Personal Professional Development (45 Credits)

 Through this module, students will build upon their creative, technical and contextual knowledge and skills to begin applying these to more complex and professionally oriented outcomes in their chosen specialism area (Game Design, Game Art or Game Animation)

  • Advanced Game Design: This subject delves deeper into the intricacies of game design, exploring advanced concepts and techniques. Students will analyse and implement complex level designs, advanced game mechanics, and interactive systems and work on designing and prototyping their own games, applying the advanced design principles they learn.
  • Advanced Game Art: In this subject, students will refine their artistic skills and expand their knowledge of game art creation. They will explore advanced techniques in both 2D and 3D art, focusing on topics such as advanced texturing, and lighting. Through practical exercises and projects, students will develop a strong portfolio of advanced game art assets that demonstrate their artistic abilities and understanding of the aesthetics of game development.
  • Advanced Game Animation: This subject immerses students in the realm of advanced game animation techniques and processes. Students will learn advanced animation techniques, including motion capture, facial animation, and advanced rigging. Through hands-on projects and assignments, students will develop a comprehensive understanding of advanced animation principles and create high-quality animations for games.

Professional Project (75 Credits)

 Professional Development in Games: This subject area focuses on enhancing students’ professional skills, including project management, teamwork, communication, and portfolio development.

 As part of this module students will engage in a major collaborative project that emulates the experience of working in an indie game development studio. This project is designed to provide students with practical industry experience and an opportunity to apply their skills in a real-world setting, allowing students to gain a comprehensive understanding of the game development process.

 By the end of the Level 5 program, students will have produced a final game prototype that showcases their collaborative efforts and creative talents. The game prototype will represent a polished and playable experience, demonstrating the team’s ability to create an engaging and well-designed game. The prototype will also serve as a portfolio piece for each student, highlighting their individual contributions to the project.

Occasional changes to modules and course content may take place. Students will be notified when applicable.

Teaching and Assessment Methods

The primary way of delivering this course is on campus.

 On campus teaching includes a combination of lectures, small group seminars, workshops and one to one discussion with your tutor.

 Students will receive between 12 hours and 16 hours of teaching time per week throughout this course, depending on the modules being taken. Additional one-to-one meetings with tutors will provide further support.

64 UCAS Points or relevant experience in Games Development (subject to portfolio review)

 We are committed to creating educational opportunities for people from a variety of backgrounds and situations. If you have been out of formal education for some time, and/or you do not have the qualifications stated, we might still be able to consider your application and offer you a range of support. We are here to help. Please get in touch to find out more.

This course is particularly relevant to people already working in or looking to develop a career within the Creative media industries specifically around Games Development although skills taught across your time on the course can be transferred across a range of industries.

If you wish to continue studying beyond this course, it will provide you with a strong academic basis to do so. Course progression routes could include BA Hons in Games Design, Games Art or Programming at Level 6.

Financial Support

UK students can take out a tuition fee loan to cover the cost of their course and a maintenance loan to cover living costs.

We also have a range of other financial support available.

Course Fees


Full Time – £7770

Additional Costs

Your Tuition fees cover most costs associated with your course (including registration, tuition and assessment.)

There may be some extra costs that you might need to make, or choose to pay, for example:

  • Books (you’ll have access to books from your module reading lists in the HE library, but you may want to buy your own copies)
  • Printing and photocopying
  • Trips and enhancement opportunities
  • Specialist Game Development software e.g ZBrush
  • Specialist Laptop/PC for working at home (Recommended but not required)
  • Basic Drawing equipment (sketchbooks, stationary, etc),

If your course includes a work placement, you may be required to pay for a Basic or Enhanced Disclosure and Barring Service (DBS) check.


Apply or enquire about this course

To find out more and apply for this course, please contact us via the telephone number below.

  • Course code: P323
  • Institution code: N64
  • Campus name: University Campus Doncaster
  • Campus code: D

Apply on the UCAS website Make an enquiry Call 0800 358 7474