The Games Development Level 4 and 5 Programme at University Campus Doncaster offers an immersive and comprehensive curriculum designed to equip students with the necessary skills and knowledge to thrive in the dynamic field of game development.
Level 4
In the first year of the program, students will delve into the core concepts and principles of game development. They will have the opportunity to explore all three specialisms – game design, game art, and game animation – through introductory modules.
This exposure will help students make an informed decision about their preferred area of focus for the remainder of the program.
Concept & Development (85 Credits)
Through this module, students will develop the underlying knowledge and skills that will enable them to begin their journey in the games industry. As part of the module students will have the opportunity to study the following subject areas.
- Introduction to Game Design: This subject provides an overview of game design principles, mechanics, and storytelling techniques. Students will learn how to conceptualize and develop game ideas while considering player engagement and experience.
- Introduction to Game Art: This subject introduces students to the fundamental principles of game art, including 2D and 3D art creation, environment art, and asset integration. Students will gain hands-on experience with industry-standard tools and software.
- Introduction to Game Animation: This subject covers the basics of 3D game animation, including the principles of 3D animation, rigging, character movement, and animating objects. Students will develop essential skills in creating dynamic and believable animations for games.
- Games History: This subject explores the evolution of video games, from their early beginnings to the present day. Students will analyse significant milestones, influential games, and the cultural impacts of gaming.
- The Games Industry: This subject provides an in-depth exploration of the games industry, including its structure, business models, marketing strategies, and emerging trends. Students will gain insights into the different roles and career pathways within the industry.
Creative Project (35 Credits)
As part of the Level 4 curriculum students will engage with a creative project which serves as a culmination of the knowledge and experience gained throughout the Level 4 program, allowing students to apply what they have learned in a practical and tangible way. The creative project is designed to be a significant undertaking that challenges students to demonstrate their understanding of game design, game art, or game animation principles.
Under the guidance of their tutors, students will have the freedom to explore their own unique game concepts, leveraging the skills and techniques acquired during their studies so far. By completing this project, students not only develop a tangible portfolio piece but also gain a deep understanding of the iterative nature of game development, the importance of collaboration, in preparation for moving onto level 5.
Level 5
In the second year, students will specialize in their chosen area of game development. They will build upon the foundation established in Level 4, refining their skills and deepening their understanding of their chosen specialization.
Personal Professional Development (45 Credits)
Through this module, students will build upon their creative, technical and contextual knowledge and skills to begin applying these to more complex and professionally oriented outcomes in their chosen specialism area (Game Design, Game Art or Game Animation)
- Advanced Game Design: This subject delves deeper into the intricacies of game design, exploring advanced concepts and techniques. Students will analyse and implement complex level designs, advanced game mechanics, and interactive systems and work on designing and prototyping their own games, applying the advanced design principles they learn.
- Advanced Game Art: In this subject, students will refine their artistic skills and expand their knowledge of game art creation. They will explore advanced techniques in both 2D and 3D art, focusing on topics such as advanced texturing, and lighting. Through practical exercises and projects, students will develop a strong portfolio of advanced game art assets that demonstrate their artistic abilities and understanding of the aesthetics of game development.
- Advanced Game Animation: This subject immerses students in the realm of advanced game animation techniques and processes. Students will learn advanced animation techniques, including motion capture, facial animation, and advanced rigging. Through hands-on projects and assignments, students will develop a comprehensive understanding of advanced animation principles and create high-quality animations for games.
Professional Project (75 Credits)
Professional Development in Games: This subject area focuses on enhancing students’ professional skills, including project management, teamwork, communication, and portfolio development.
As part of this module students will engage in a major collaborative project that emulates the experience of working in an indie game development studio. This project is designed to provide students with practical industry experience and an opportunity to apply their skills in a real-world setting, allowing students to gain a comprehensive understanding of the game development process.
By the end of the Level 5 program, students will have produced a final game prototype that showcases their collaborative efforts and creative talents. The game prototype will represent a polished and playable experience, demonstrating the team’s ability to create an engaging and well-designed game. The prototype will also serve as a portfolio piece for each student, highlighting their individual contributions to the project.
Occasional changes to modules and course content may take place. Students will be notified when applicable.