The course is structured around industry focused assignments and has a mixture of both team-based projects and solo projects with the end goal of creating an exciting and rich portfolio to enable students to show off their skills in professional interviews upon graduation.
Students on this course will have the opportunity to pursue either a Game Design or Game Art centric pathway to their studies with the units and roles in group assignments reflecting their choice of pathway throughout their time on the course.
The course also offers the opportunity to collaborate with other students across the Creative Media Production department in the University meaning that students can work together with Visual Effects, Motion Graphics and Sound Media students on group projects to simulate an industry focused pipeline.
All our creative media workshops come equipped with top of the range industry standard equipment, allowing students to work on PC workstations equipped RTX graphics cards, double monitor setup and a range of other hardware such as VR equipment drawing tablets and 4K televisions so you can follow lectures in crisp and clear detail.
The Creative Media department also has access to a state-of-the-art render farm and our own private network meaning downloads are super-fast and software updates are instantaneous meaning you are never behind with the software available to you.
This course includes the following core modules that all students complete:
Level 4 Units
- Individual Project
- Creative Media Industries
- Professional Practice
- 3D Modelling
- Game Development Practices
- Games in Context
- Game Design
- Art Development
Level 5 Units
- Collaborative Project
- Personal Professional Development
- Advanced Game Development Studies
- Emerging Technologies
- Environment and Level Design
The following modules are options that students can choose from depending on their desired specialism and individual preferences
Level 5 Optional Units
- Advanced 3D Modelling
- Mobile Game Development
- Advanced Rendering and Visualisation
Occasional changes to modules and course content may take place. Students will be notified when applicable.
Teaching and Assessment Methods
The primary way of delivering this course is on campus
On campus teaching includes a combination of lectures, small group seminars, workshops and one to one discussion with your tutor.
Students will receive between 12 hours and 16 hours of teaching time per week throughout this course, depending on the modules being taken. Additional one-to-one meetings with tutors will provide further support.
64 UCAS Points or relevant experience in Games Development (subject to portfolio review)
We are committed to creating educational opportunities for people from a variety of backgrounds and situations. If you have been out of formal education for some time, and/or you do not have the qualifications stated, we might still be able to consider your application and offer you a range of support. We are here to help. Please get in touch to find out more.
This course is particularly relevant to people already working in or looking to develop a career within the Creative media industries specifically around Games Development although skills taught across your time on the course can be transferred across a range of industries.
If you wish to continue studying beyond this course, it will provide you with a strong academic basis to do so. Course progression routes could include BA Hons in Games Design, Games Art or Programming at Level 6.
UK students can take out a tuition fee loan to cover the cost of their course and a maintenance loan to cover living costs.
We also have a range of other financial support available.
Your Tuition fees cover most costs associated with your course (including registration, tuition and assessment.)
There may be some extra costs that you might need to make, or choose to pay, for example:
• Books (you’ll have access to books from your module reading lists in the HE library, but you may want to buy your own copies)
• Printing and photocopying
• Trips and enhancement opportunities
• Specialist Game Development software e.g ZBrush
• Portable hard drive/SSD
• Specialist Laptop/PC for working at home (Recommended but not required)
• Basic Drawing equipment (sketchbooks, stationary, etc),
If your course includes a work placement, you may be required to pay for a Basic or Enhanced Disclosure and Barring Service (DBS) check.